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41. Anchorable mini-PoS ship? - in Player Features and Ideas Discussion [original thread]
I had thought of something along these lines, but it was a Tech 3 version of a mining barge, that would have a siege-type module, that would anchor you in place for 10 minutes, but it would increase your resistances, shield boosting and mining out...
- by Somatic Neuron - at 2013.02.05 18:09:00
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42. Allow injecting skills and putting them on the queue without prerequisites met - in Player Features and Ideas Discussion [original thread]
Hmm, I was going to post this too...I guess it isn't just me and everyone I know that hate that you can't do this yet... Please CCP, add it to your quick fix list....
- by Somatic Neuron - at 2013.01.10 18:38:00
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43. WTS PI alt very good PI skills - in Character Bazaar [original thread]
1b buyout offer
- by Somatic Neuron - at 2013.01.09 14:08:00
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44. Possible Sale / Price Check PI Alt - in Character Bazaar [original thread]
I'd offer maybe up to 1b as a buyout.
- by Somatic Neuron - at 2013.01.09 14:06:00
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45. Minimum System Requirements - Support Intel integrated graphics - in Player Features and Ideas Discussion [original thread]
Thanks Ines, I've already gone through the support channels with the GMs with the various settings. I'm not asking for technical support help, or I'd be in a different forum topic.
- by Somatic Neuron - at 2013.01.04 02:17:00
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46. Clone Jump : Reduce waiting time - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Somatic Neuron wrote: Sigras wrote: Jump clones make moving around the galaxy too easy as it is, they need to be nerfed not buffed. I propose a 12 hour timer to change clones in the same station IE if you want to switch...
- by Somatic Neuron - at 2013.01.04 00:27:00
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47. Add Fuel Blocks and Strontium to starbaseList API - in Player Features and Ideas Discussion [original thread]
since we no longer have individual fuel types, would it be possible to add the current fuel block and strontium qty to the api calls?
- by Somatic Neuron - at 2013.01.04 00:19:00
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48. EVE Retribution : Salvage Drone improvement - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Somatic Neuron wrote: I'd be happy if they automatically salvaged without having to be directed to each wreck.... They are supposed to go automatically to your own wrecks, thoh I wish they went to all white and blue wr...
- by Somatic Neuron - at 2013.01.03 22:22:00
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49. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
Sentinel zx wrote: actually you can join an alliance and rent 1 or 2 systems in 0.0 I am well aware of the pet system, my alliance has several already. Not really the point of the discussion. I am not suggesting a pay to use...I am suggest...
- by Somatic Neuron - at 2013.01.03 21:21:00
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50. Clone Jump : Reduce waiting time - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Jump clones make moving around the galaxy too easy as it is, they need to be nerfed not buffed. I propose a 12 hour timer to change clones in the same station IE if you want to switch implants then a 36 hour timer to jump to a di...
- by Somatic Neuron - at 2013.01.03 21:15:00
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51. Minimum System Requirements - Support Intel integrated graphics - in Player Features and Ideas Discussion [original thread]
Zanzbar wrote: Somatic Neuron wrote: Thanks for the replies. I obviously realize the difference between dedicated memory and shared memory, or I wouldn't be posting this. You also state that the game requires 128 mb dedicated to run corre...
- by Somatic Neuron - at 2013.01.03 21:12:00
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52. EVE Retribution : Salvage Drone improvement - in Player Features and Ideas Discussion [original thread]
I'd be happy if they automatically salvaged without having to be directed to each wreck....
- by Somatic Neuron - at 2013.01.03 21:10:00
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53. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
The problem isn't with too much, or too little, nullsec space. The problem is that the big alliances do not effectively utilize those empty systems. The hoard their resources and space jealously, while there are plenty of players in highsec that w...
- by Somatic Neuron - at 2013.01.03 21:08:00
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54. Clone Jump : Reduce waiting time - in Player Features and Ideas Discussion [original thread]
I could see adding a skill that would allow a certain percentage of time per level...say 5% reduction in time per level, rank 5 or 8. Charisma and Memory primary attributes...Could get you down to a minimum of 19h 12 minutes
- by Somatic Neuron - at 2013.01.03 20:56:00
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55. Ingame Visual Adverts - in Player Features and Ideas Discussion [original thread]
I'd love it if CCP cleared out all player containers ongrid with any gate or station...and then offer a non-collidable billboard that cost them hourly to have in place....once the fee was no longer paid, it would go away.
- by Somatic Neuron - at 2013.01.03 14:34:00
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56. Minimum System Requirements - Support Intel integrated graphics - in Player Features and Ideas Discussion [original thread]
This isn't a discussion about marketing, but thanks for the reply.
- by Somatic Neuron - at 2013.01.03 14:31:00
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57. [PROPOSAL] Change the prerequisity to fly the Mining Barges from Industry 5 to M... - in Player Features and Ideas Discussion [original thread]
Good point. IMHO, the requirements for the barges should only be Mining Frigate IV Adding to that, the following changes would make sense.... Mining IV -> Deep Core Mining Mining IV -> Strip Mining (new skill) Strip Mining IV -> Modulat...
- by Somatic Neuron - at 2013.01.03 14:26:00
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58. [Service] Blue Frog Freight (High sec freight service) - in Sell Orders [original thread]
Can't say enough good about these people. Highly recommended.
- by Somatic Neuron - at 2013.01.03 07:16:00
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59. [WTS] ICE CUBE compressed - in Sell Orders [original thread]
mail sent
- by Somatic Neuron - at 2013.01.03 07:14:00
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60. Minimum System Requirements - Support Intel integrated graphics - in Player Features and Ideas Discussion [original thread]
Thanks for the replies. I obviously realize the difference between dedicated memory and shared memory, or I wouldn't be posting this.
- by Somatic Neuron - at 2013.01.03 06:42:00
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